2004 ENnie Award Gold Winner:
Best Adventure

2004 ENnie Award Nominated:
Best Website

2003 ENnie Award Silver Winner:
Best Adventure, Best Cartography, Best Monster Book

Products

Available Now from Necromancer Games!

All products offered by Necromancer Games can be ordered online via the White Wolf Online Catalog. To buy a product online, simply click on the small image to the right of it. You will be directly connected to the according entry of the catalog. Thanks for your interest in Necromancer products!

For a list of our Judges Guild products, please visit our Judges Guild Products Page!

If you are a distributor or a retailer, contact White Wolf to learn how you can carry Necromancer Games products!

The Wizard's Amulet

A free downloadable introductory adventure for 1st level characters. Contains pre-generated characters and notes for the DM to get you running an adventure within 15 minutes!

Download NOW!

This product is also available as a Chinese language version! Thanks to Xie Zhenggang and his friends, who spent a lot of time and effort into this! You rule!

Click Here to download the Wizard's Amulet in Chinese language.

2001 ENnie Award Winner: Best Free Product

Free Thanksgiving Module: Feast of the Gobbler™!

As a special surprise for Thanksgiving, we have posted a free 29-page module by Casey W. Christofferson, called Feast of the Gobbler! Click Here or click on the small image to the right to download Feast of the Gobbler now!

Have fun with the Gobbler and have a nice Thanksgiving Day!

Please note that this download has a size of 5.4 mb. So, depending on your type of connection, it may take a few minutes to download!

2003 ENnie Award Nominated: Best Free Product

Necropolis Adventure Contest Winner: Set's Daughters!

The winner of our Necropolis Adventure Contest, Set's Daughters by Jay Barnson is a free 32-page .pdf adventure module and available for you now! Just Click Here or on the small image to the right to download Set's Daughters now!

Set’s Daughters is an adventure for 10th level characters. It is designed as an introduction to the Necropolis epic-adventure by Gary Gygax, published by Necromancer Games. As such, this module references creatures and notes from Necropolis. This adventure takes characters from a more traditional fantasy world to the mysterious, ancient land of Khemit in search of a murderous trio and a mystery from the past.

The DM should be familiar with this module, and the basic flavor and style of Khemit, detailed in Necropolis.

Please note that this download has a size of 1.8 mb. So, depending on your type of connection, it may take a few minutes to download!

Rappan Athuk Reloaded™

This may not be the world's largest dungeon, but its certainly the deadliest!
The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus, intrepid adventurers have crawled these halls for decades. Treasures and monsters abound, but can you find your way out again? Lost in the red mists, you wonder. The Bloodways await.

Kill them all, Orcus will recognize his own!
Rappan Athuk Reloaded™ contains the entirety of the original Rappan Athuk™ series, along with many new levels and a massive wilderness expansion, all updated for the revised rules. Not just a rework, this expanded version contains tons of new material, detailing 36 dungeon levels and dozens of wilderness areas.

  • Endless adventure in the most challenging dungeon ever devised.
  • The most difficult puzzles, traps, riddles and quests to solve.
  • Years of adventure for your characters.

Click Here or on the small image to the right to order your copy of Rappan Athuk Reloaded™ in .pdf format now!

Click Here to see a preview of the final cover (front & back).

Click Here to see a preview of the cover art.

Retail Price: $74.99 U.S. (limited print run - 1,000 copies only! SOLD OUT!)
Available in PDF format for $49.99 from DriveThruRPG.com
Page Count: 384 (Boxed Set, contains 3 books)
Authors: Bill Webb, Clark Peterson, Greg Ragland and WDB Kenower, developed by Bill Webb
Scheduled Release: GenCon / August 2006 (S&SS/White Wolf)

Bard's Gate™

City of Bards
In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and creators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil gods from within, for the very freedom that draws artists and musicians from across the continent also allows evil to flourish in secret.

City of Adventure
Bard's Gate is a fully-developed fantasy city that can be used in any campaign. A wide range of businesses, churches, homes, shops, taverns, inns and other locations are described in detail, ready made for your campaign. Bard's Gate is also filled with unique NPCs, from the most influential leader and wealthiest merchant to the lowliest pauper. Also included in this product are the adventures Slip Gallows Abbey and The Gnoll Fortress, where Bard's Gate-based PCs can find peril and - if they're lucky - fortune. Whoever you may be, whether prince or beggar, if you are a seeker of adventure, Bard's Gate welcomes you!

Click Here or on the small image to the right to order your copy of Bard's Gate™ now!

Click Here to see a preview of the final cover now!

Free supplemental downloads available!

Retail Price: $34.99 U.S.
Page Count: 224, hardcover + poster map
Authors: Casey Christofferson, Scott Greene and Shane Glodoski
Release: Out NOW! (S&SS/White Wolf)

The Six Spheres of Zailhhessh™

Adventure in the Ruins of the Past!
The Frontier: a savage area at the border of civilization inhabited by tough people and even tougher animals and magical beasts. Its frozen land is disseminated with ruins of ancient eras and of more recent periods. All have their share of perils and mysteries... and all await brave heroes that explore them!

Re-birth of Evil
This harsh area is the perfect field for the revival of secret rites of pure evil. In the shadow of ageless forests and mountains, hidden into ancient tunnels and ruins, a secret sect is trying to free its "dead" god from its planar prison. To do that, they need to recover a potent artifact, the Six Spheres of Zailhhessh™.

The Lord of the region needs help and the heroes have answered the call. Would they be able to uncover the secret plots of the sect? Can they stop the sacrilegious and impede the re-birth of the god? Or will the world be destined to never-ending terror?

You have the answers in your hand... as your dice rolls!

  • Discover new spells, monsters and magic items.
  • Defeat an evil sect and its minions resolving intricate situations with stealth and bravery.
  • Uncover the secrets hidden in past ages and ancient tomes and stop an evil rite before the world is condemned.
  • Suited for 4-6 characters of 7th - 10th level.
  • Contains additional D20 material and never-before-seen monsters and magic, including a powerful artifact.
  • Presents players with a well-detailed region full of dungeons where the secret plots of an evil sect take place.
  • More than a dozen fully fleshed out NPCs that makes this area a "live" environment.

Click Here to see a cover preview now!

Click Here or on the small image to the right to order your copy of The Six Spheres of Zailhhessh™ now!

This product is released through Kenzer & Company.

Retail Price: $22.99 U.S.
Page Count: 128
Authors: Luca Minutillo, developed by Bill Webb
Release: Out NOW! (Kenzer)

The Coils of Set™

The Death Grip of an Evil God
The evil serpent lord, Set, threatens to constrict his poisonous coils around the world to crush all who dare oppose his scaly reign.
The Coils of Set™ contains a trilogy of interconnected adventures that pit the characters against the reptilian cult of Set. To succeed, characters must battle a wicked thieves' guild that holds a city in terror, traverse a deadly swamp and confront its master, and eventually travel to a strange land from a prehistoric time to face the Avatar of Set.

A Campaign in One Volume
All types of scaly and slimy creatures stand in the way to thwart the heroes and to ensure Set's domination of the known world. The Coils of Set™ takes PCs from 1st to 13th level and beyond, as the characters battle the wicked legions of Set, stop the development of a war, break an alliance between two evil gods, and confront the dark power behind it all. This volume can provide an entire campaign's worth of excitement and adventure.

  • Experience months' worth of excitement from three interconnected adventures.
  • Fight the reptilian horde of the evil god Set to end his quest for world domination.
  • Contains additional D20 material, including new monsters and magic.
  • A three-in-one adventure contains a campaign in one book.

Click Here or on the small image to the right to see a cover preview now!

Click Here or on the small image to the right to order your copy of The Coils of Set™ now!

This adventure for the D20 System is released through Kenzer & Company.

Retail Price: $16.99 U.S.
Page Count: 80
Authors: Ryan Henry, developed by Bill Webb
Release: Out NOW! (Kenzer)

Tome of Horrors III™

The Horrors Return!
Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Tome of Horrors III contains over 200 never-before-seen monsters, from the devestation swarm to the mortuary cyclone to the rakewood devourer. And what would a Necromancer Games product be without new demons and devils, including the nightmarish ahazu and the vile aegrodaemon, and other outsiders such as the angelic chalkydri!

More Monsters for Your Game!
Completely compatible with v.3.5 rules, Tome of Horrors III is also 100% Open Game Content. This large collection of monsters makes a great addition to any d20 campaign, and was written with the expressed intent to provide usable, detailed, and unknown monsters.

Sword & Sorcery books are published under the Open Game License and are 100% compatible with v.3.5 rules and the d20 System.

  • Over 200 monsters ready to appear in any d20 campaign.
  • Each monster entry is designed with Necromancer's "First Edition feel".
  • New and unusual monsters are certain to liven up any campaign.
  • Necromancer Games products are well-known for "old school First Edition" attitude, but with up-to-date v.3.5 rules.
  • Sequel to the highly popular Tome of Horrors and Tome of Horrors II.
  • 100% Open Game Content makes the book useful for any purpose.

Click Here to see a preview of the cover!

Click Here or on the small image to the right to order your copy now!

Retail Price: $34.99 U.S.
Page Count: 248, hardcover
Authors: Necromancer staff, developed by Bill Webb and Clark Peterson
Release: Out NOW! (White Wolf)

The Doom of Listonshire™

The Duke is Dead. Can You Save the Duchy?
A distant province on the frontier of civilization, Listonshire mourns a beloved leader, cut down by a dark curse that bedevils the region with ill luck, misery, an ambitious baron and all manner of hideous monsters. Its people stay in their homes, and trade has ground almost to a halt. Only a few know the truth: That one of the duke's heirs survives, and can prevent the treacherous baron from taking the throne. Only these few dare speak up and call for help. They only await stalwart heroes to answer them.

An Unpredictable Quest in a Dozen Parts
Listonshire is designed as the ultimate adventuring ground. A dozen different locations, wilderness and dungeon, full of conversation and combat, stand between the heroes and success. To restore the ducal family to power, they need find not merely the missing heir, but proof of her right to rule, and evidence of the baron's deceit. They must comb tree and hillside, lake and catacomb; face monsters both familiar and utterly alien; and survive the wrath of the being from whose power the curse is drawn: The Oinodaemon, Lord of Plagues.

The Doom of Listonshire also contains a simple system of random determination, allowing the DM to place the party's goals in random locations, or as he chooses, making this a different adventure each time it's played!

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Click Here or on the small image to the right to order your copy now!

This product is released through Kenzer & Company.

The Diamond Fortress™

The Diamond Fortress™ is a vast structure composed of polished shards of extraplanar crystal that resembles a massive diamond ripped from the heart of the earth and pulsating with evil power. Inhabited by horrid crystalline demons intent on destroying the Material Plane and transforming the world into lifeless crystal, only the PCs have a chance to stop the fortress before the demons unleash their terrible army and tear the land apart.

  • Face new monsters and discover terrible new magic items.
  • Stop the inhabitants of the Diamond Fortress before the land is transformed into lifeless crystal.
  • Contains abundance of additional D20 material, including never-before-seen monsters and magic items.
  • Presents players with a bizarre and dangerous gaming environment, which threatens everything they hold dear.

Click Here to see a cover preview.

Click Here or on the small image to the right to order your copy now!

This product is released through Kenzer & Company.

A Family Affair™

A Maze of Tragedy and Mystery A Family Affair is a d20 adventure for 4-6 PCs of level 8 or higher. While investigating a mysteriously abandoned mansion, the adventurers stumble into a tangled web of kidnapping, theft and murder. From a mansion with a deadly secret to the blood-stained waves of the high seas and an ancient, cursed citadel, the adventurers face a succession of deadlier and deadlier foes, with the rescue of innocents and the recovery of fabulous treasure as their ultimate rewards. A Family Affair includes a fully-developed town setting, numerous unique NPCs and a wide range of challenging opponents.

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Click Here or on the small image to the right to order your copy now!

This product is released through Kenzer & Company.

Free supplemental downloads available!

Tome of Horrors Revised™

The Classic Tome of Horrors Revised for Your v3.5 Game!
Finally, thanks to DTRPG, Necromancer Games is able to provide a Revised version of the classic Tome of Horrors™ with full upgrade to v3.5 stats! Now your favorite First Edition Feel monsters are ready for your v3.5 game!

Over 400 of Your Favorite First Edition Monsters
Like the original, Tome of Horrors Revised™ contains over 400 monsters in v3.5 format, from the aerial servant and the lurker above to the shadow demon and the skeleton warrior - and even the Demon Lord Orcus himself! Nothing was cut from the original Tome of Horrors, in fact the book got even bigger! If you loved the original and wished that it was v3.5 compliant, your wishes have been answered!

Click Here to get your copy now!

Free supplemental downloads available!

Wilderlands of High Fantasy™

The First and Best!
The Wilderlands of High Fantasy was the first campaign setting ever fully fleshed out in print for fantasy roleplaying and now Necromancer Games brings this classic Judges Guild setting to d20! Home to the City State of the Invincible Overlord and other classic Judges Guild products, the Wilderlands of High Fantasy is the ultimate epic high fantasy setting.

The Most Detailed Fantasy Setting of All Time!
The Wilderlands of High Fantasy Boxed Campaign Set contains 18 highly detailed maps overlaid with 5-mile hexes. Every city, village, ruin, lair, island, citadel, castle and geographic feature is described in detail in the two included map books. Also includes detailed DM information as well as encounter tables and random ruin generation tables. No setting ever produced includes this much detail!

  • A Judges Guild classic brought up to date for revised 3rd Edition play.
  • The first and most detailed campaign ever produced.
  • A world of epic high fantasy.
  • The setting for the popular City State of the Invincible Overlord and other classic Judges Guild products.
  • The original Judges Guild campaign setting, this new version has return-to-the-classics appeal for all gamers.
  • The core setting product in the Judges Guild line from Necromancer Games.

Click on the small image to the right to see a larger preview of the cover!

Use the links below to download a preview chapter, Lenap, now:

Click here to see a larger preview of the cover or on the small image to the right to order your copy now!

Free supplemental downloads available!

City State of the Invincible Overlord™

Late 2004, Necromancer Games will release the City State of the Invincible Overlord. This set will include all the original maps, plus a much expanded and updated softcover book detailing the denizens of the City State, its locations, adventure ideas and NPCs. The set will also incorporate material from the classic Judges Guild product Wraith Overlord, which details the sewers and dungeons beneath the famed City State, as well as material from Pegasus Magazines. The product is scheduled to be $34.95.

Click here to see the ad for this product or here to see a larger version of the CSIO logo!

Click on the small image to the right to preorder your copy today!

Click Here to check out some of the monsters from the book!

Click Here to see a preview of the cover art for CSIO!

Free supplemental downloads available!

The Caverns of Thracia™

A Lost Civilization
For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns’ depths but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone. And still, they wait, undisturbed. They are waiting for you!

Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death cult rules the surface, the Minotaur King and his beast men lurk far below. Descend even deeper into the darkness and discover a lost and arcane world that waits for those brave enough to enter!

A Classic Reimagined
Necromancer Games and Judges Guild have teamed up to expand and update the classic module Caverns of Thracia for 3rd Edition. Designed for characters of 3rd to 8th level and higher, the Caverns of Thracia is a mini-campaign setting that presents intricate plots and exciting adventures. Including the original classic as well as additional dungeon levels, new magic items and never before encountered foes!

Designed for use with the Third Edition Revised rules.

Free supplemental downloads available!

Player's Guide to the Wilderlands™

Welcome to the Wilderlands of High Fantasy!
Whether you are a veteran Judges Guild fan or a new player just now discovering the Wilderlands, this Player’s Guide introduces you to the classic Judges Guild epic fantasy setting and provides you with everything you need to begin a campaign in the Wilderlands, including the classic City State of the Invincible Overlord!

A Deadly World of Epic Adventure
This Player’s Guide includes a huge full color fold-out map and details on the history and background of the Wilderlands. At your fingertips is information on the important cities and geographical features of the Wilderlands as well as information on the gods and monsters unique to the setting. The Player’s Guide also includes details on the City State of the Invincible Overlord, allowing you to run a campaign set in the Wilderlands right away!

Click here to see a preview of the cover or click on the small image to the right to order now!

Free supplemental downloads available!

Eldritch Sorcery™

Unleash Forgotten Power!
Unearth forgotten spells, lost lore, and hidden artifacts possessing the power of ages await those brave enough to search them out or create them. Highlight your campaign with new treasures or develop your character through the use of new spells and feats.

New Spells and Magic Items!
This small collection of balanced spells and feats can be used to enhance any player character or campaign. These new spells and magic items come from the same people that brought you the Tome of Horrors™. Guidelines provided within this tome should help adjust any of the feats and spells to your own game world. Necromancers, and the clerics that battle them, can find new powers here, if they dare to release them.

  • New spells and feats designed to help enhance characters and game play.
  • Guidelines are provided for creating campaign-specific arcane or divine prestige classes.
  • Supplies new magic items, relics, and artifacts for characters to seek out or for DMs to build adventures around.
  • Provides players with new spells and powers they'll love, without breaking the balance of the game and ruining it for others.
  • Supplies new magic items and artifacts that can be used as a source for a DM to construct an entire campaign.
  • Unlike most books of spells, the spells here fit with v3.5 rules and are balanced by the same people that brought you award-winning books in the past.

Click here to see a larger preview of the cover or on the small image to the right to order your copy now!

The Wurst of Grimtooth's Traps™

Grimtooth the Troll-master trap builder and foe of delvers everywhere! The best of the seven-volume series of Grimtooth's Traps are collected here, with Grimtooth's blessing-fully converted and updated to the d20 system. If you want a book full of traps to harry your players and give them fits, this is it! Includes new art by Steve Crompton!

Click Here to see a preview of the cover.

Click here for a 26 page preview!

Click Here to get a fine Grimtooth-Wallpaper for your PC's desktop (1024 x 768)!

Click on the small image to the right to order your copy now!

Dead Man's Chest™

A Treasury of Nautical Lore
No place offers more adventure than the ocean. No dungeon is as deep, no jungle as full of exotic and dangerous life. Most folk spend their entire lives on dry ground, unaware that entire civilizations thrive beneath the waves, sometimes far more ancient and steeped in mystery than any on the world's upper surface. Though player characters (PCs) have long grown familiar with the air-breathing world above, seldom do they venture into the depths, and when they do, they discover wonders they never dreamed exisited. The ocean offers a venue for adventure that is at once alien and appealing. Strange things exist down there, as perilous as they are compelling.

Maritime Adventures
Dead Man's Chest lays bare the ocean and the creatures that inhabit it. Within these pages are detailed rules for ship movement, as well as guidelines for underwater exploration, and three complete maritime adventures. At last there is a comprehensive source for sailing and the sea-packed with over 100 new magic items, monsters, feats, prestige classes, and spells.

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Click on the small image to the right to order your copy now!

This product was previously announced as The Nautical Sourcebook and replaces it!

Free supplemental downloads available!

The Crystal Skull™

A Gruesome Discovery
A scream pierces the early morning air. A crowd gathers at the docks to witness the ghastly sight. The body of a little girl - her throat slit, her body mutilated - has been found tangled in a fisherman's net. There are a few tears and curses, but for the most part simply a resigned and uneasy silence. In any other city this would be tragedy enough to break anyone's heart, but the people of Penmorgh know that this is just the beginning. For almost a century they have borne witness to this tragedy and by Midsummer Night two more girls will be dead. Unless someone can end the horror once and for all.

A Peril in Penmorgh
The Crystal Skull is an epic heroic adventure which whisks the heroes from the streets and sewers of a major city, on a tense and perilous cross-country chase, into the depths of a haunted dwarven city, and to the dizzying heights of a perilous tower crafted by the hand of Orcus himself! Can the heroes find the crystal skull and banish a great threat or will they forever be remembered as the villains who set a great evil lose upon the world?

A d20 fantasy adventure for four to six characters of 8th to 12th level.

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The Crucible of Freya™

Continuing the adventure in The Wizard's Amulet or used on its own, the Crucible of Freya is a wilderness and dungeon adventure detailing the village of Fairhill and a nearby ruined keep, hiding a shadowy secret. For 4 to 6 characters level 1 to 3. 48 pages.

Free supplemental downloads available!

The Tomb of Abysthor™

Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost Tomb of Abysthor. Can your heroes survive long enough to discover the secret of Abysthor's Tomb? Details the wilderness surrounding the desecrated shrines and the nearby nine level dungeon, including new monsters, new monster races, new magic items and new spells. For 4 to 6 characters level 2 to 8 and higher! 96 pages.

Free supplemental downloads available!

Demons and Devils™

A module containing three short, difficult adventures each centered around a demon or devil that guards a powerful magic item. Explore the Sorcerer's Citadel, travel to the Pit of Despair or discover the secret behind Ra's Evil Grin! Three adventures for 4 to 6 characters level 9 to 13. 32 pages.

Free supplemental downloads available!

Glades of Death™

A Druid's Revenge
Can your PCs make it through the forest on the way to their final destination? Will they be ensnarled in the mystery of dreaded ghoul wolves, or become entangled in a battle between druids and insects that is slowly destroying a small logging village in their way? Are your PCs strong enough to enter the Canyons of Arcuri? Perhaps, they are even bold enough to enter the private, forested demiplane of the mad druid Niavark.

Read the Leaves
Make PCs fear the forest! Glades of Death™ contains new spells, new feats, and a new look at skills and how to use them in the wilderness. Guidelines for the rapid creation of new fantasy forests are also provided along with new monsters and four generic forest-based adventures designed to help bring a campaign out of the dungeon and into the wilderness.

Adventure and Supplement
This is an adventure book and wilderness supplement for DMs and Players.

  • New feats and skill definitions to help make forests come alive.
  • New spells to highlight special forest restrictions and abilities.
  • New monsters and helpful forest creation guidelines for faster forest design and creation.
  • Glades of Death™ provides a new perspective on wilderness adventuring while providing guidelines for forest creation.
  • New adventures are provided demonstrating use of some of the new feats, skills, magic spells, and monsters described in the book.
  • Suggests ways to make running wilderness adventures easier while providing tables to make rapid encounter and adventure.
Suggested for mature readers.

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Also, here are some more freebies for you:


Ancient Kingdoms: Mesopotamia™

Dead Cities in the Desert
A city of unspeakable antiquity, buried for centuries beneath the desert sands, has been rediscovered deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants? Beware the lurking terrors of a bygone age!

Treasures of Darkness
Ancient Kingdoms: Mesopotamia™ is a huge sourcebook with numerous new classes, deities, monsters and magic items, including a series of short adventures. Explore ancient ruins, temples and dungeons of the lost city of Ibnath, and the perilous wilderness areas that surround it. The Ziggurat of the Ghoul-Queen awaits!

New spells, new classes and new environmental challenges! Vast regions to explore and epic quests to complete. Destroy the Cult of the Pit Worm Yhath! The definitive d20 sourcebook for Mesopotamia, the land of the Elamites, Assyrians and Akkadians. Expanded desert rules and source material make this a unique offering for your gaming table. 10 related short adventures make this a single source for adventure in the lands of Babylon and Ur. Dozens of new monsters, spells, magic items and character classes, all found nowhere else.

Sword & Sorcery books are published under the Open Game License and are 100% compatible with v.3.5 rules and the d20 System.

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Click Here to check out a preview containing two of the revised Tome of Horrors I monsters, the Trapper and the Wizard's Shackle!

Click on the small image to the right to order your copy of Ancient Kingdoms: Mesopotamia™ now!

Free supplemental downloads available!

Fane of the Witch King™

A Vault of Unspeakable Terrors!
Eons ago, the world was held in the grip of fear by the dark city of Krezzel Dul and its dark master: Osenkej, the Witch King. Though this great evil was finally defeated, some portion of the city -- the Ebon Fane -- remains buried deep underground. But worse is what lies deeper: beneath the Fane is the Black Vault, wherein reside numerous artifacts and creatures of great and unimaginable evil. Now, a dark army known as the Ghul Legion seeks to plunder these vile treasures - if they are not stopped, the horrors of the Witch King will be free again!

A Race Against Evil!
Fane of the Witch King is an epic, open-ended adventure designed to take a party of 4th to 6th level characters to 10th level or beyond. Far from an ordinary dungeon crawl, Fane of the Witch King challenges characters to move fast and strike hard against a multitude of challenging and intelligent enemies while they navigate through a versatile and dynamic multi-area dungeon. Includes a new spell and several items of evil power including the Blood Grail and the Bone Cross.

This product is being released through our partners at Troll Lord Games and is available now!

Vindication!™

Break the Personal Curse That Never Ends
An avatar of lawful evilness has cursed your group, first with a hideously cursed item and then with the second and most insidious torment: omniscience about you and your activities. This avatar slowly and surely rips your lives asunder. Can your group find out the true identity of your persecutor? Can you locate, reach and destroy this malefactor? Or will your group merely dance as puppets to its whim, with your funds and skills funneled to its malevolent purposes, until your eventual uselessness results in death?

To Loathe And Fear With All Your Heart
Vindication! offers a unique adventure that includes opening vignettes, a wilderness for exploration, a detailed city and a multi-level dungeon setting. The main antagonist elicits a personal grudge from the group and does not care what their classes or alignments are. The module may be started at just about any time in the character's lives, although the dungeon should be only explored when the characters reach 10th-level. Some groups might actually join the avatar's operations. Ample tactical and strategic help for the DM is provided to ensure the ensuing battles are those that the characters never forget... if they live.

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Vampires and Liches™

Polish Your Holy Symbols and Sharpen your Stakes!
Descend into the Sewers of the Underguild in search of the fabled hollow blade. Travel to the ancient Pyramid of Amra and attempt to wrest the Tome of Mind and Body from the Iron Fist of Set, or discover the mysteries hidden beneath the Isle of Eliphaz. Beware, enemies that feast on mortal blood hide at every corner, and none have yet lived that can tell the tale of Athransma's strange experiments.

The Deadliest of Undead
Are your players tired of always setting off on quests for spell books and holy swords? Don't let the wizards and paladins have all the fun! Published under the D20 system, Vampires and Liches contains three short, difficult adventures: The Isle of Eliphaz, Sewers of the Underguild, and The Pyramid of Amra, each centered around a confrontation with the most evil form of undead in all the lands! Don't forget to stock up on your holy water - Vampires and Liches, the sequel to Demons and Devils, awaits.

Check out a little sneak preview here: Vampires and Liches Preview!

To see a larger preview of the cover, Click Here!
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The Lost City of Barakus™

An Epic introductory location-based adventure for character levels 1-5, revised for the new rules system. This huge adventure provides months of gaming material. The book details a complete city, the wilderness surrounding it, and a huge, 5-level dungeon from a long-forgotten civilization. Dozens of minor quests and puzzles are used to distract and entertain adventurers while the main storyline builds to a crescendo. This adventure and sourcebook contains over 30 highly detailed side quests that take place in the wilderness and city, and the dungeon itself contains over 200 numbered encounter areas. Players can attempt to stop the city beggars from being sold as slaves, face bandits in the wilderness, expose the corruption of a noble family, and destroy an ancient evil that caused the downfall of the lost civilization. Written by industry renowned authors WDB Kenower and Bill Webb, this adventure is the perfect way to begin a new campaign, or to continue an existing one.

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2004 Gold ENnie Award Winner: Best Adventure

Free supplemental downloads available!

The Mother of All Encounter Tables™

One Table to Rule Them All!
The Mother of All Encounter Tables is here! This utility is unlike any before conceived! This is not just a random book of tables, but a well thought out DM utility that will make wilderness travel, city streets and dungeon corridors all more interesting. It contains encounters for each terrain type from mountains to the ocean, in each climate from arctic to tropical, and has separate tables for day and night encounters. Also factored in are relative rarities of individual encounters, with space left for the DM to insert new monsters of his choosing. In addition to encounters with monsters and men, there are tables for unusual weather events, strange occurrences, accidents, and encounters with NPCs. Trade routes and caravans are detailed as well as trolls and dragons. After all, you never know when ants will infest your food, or when the cleric will get struck by lightning!

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The Book of Taverns™

Many evenings have been spent by road- and world-weary adventurers sitting next to a tavern's blazing hearth fire and nursing their flagons of ale, regaling one another with exaggerated tales of derring-do, bravery and heroism. The tavern is a staple of fantasy literature, and even more so of fantasy gaming. Who can count how many times adventurers have visited the local tavern for information or to seek the seeds of adventure? DMs often rely on the tavern to kick-start adventures, using them as convenient "quest-stops" to get itinerant players together for the first time. As such, the tavern is often relegated to background scenery despite its often-crucial role in moving a story forward.

The Book of Taverns is designed to assist DMs, providing 10 new taverns, each one highly detailed and rich in history and character. They can be used on the fly, pulled from the book at random and inserted into a gaming session without forethought and preparation, or they can be used as the foundations for something decidedly more permanent.

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2003 ENnie Award Nominated: Best setting Supplement

Free supplemental downloads available!

Raise the Dead™

A Friend Has Fallen
Terik lays the body of his fallen comrade before the high priest. "You seek the divine aid of my goddess, adventurers," he asks as he peers into the smoking brazier. "The goddess shall grant you aid. But first there is a task you must perform..."

Now You Must Pay The Price
Raise the Dead turns death into a chance for adventure. Occasionally, even though you designed a fair adventure, a player character dies. Do you treat resurrection like buying 50 feet of rope? Of course not! This DM Utility product contains four thrilling quests designed to bring a fallen hero back to life, including options for non-good aligned characters and other "difficult to raise" characters such as druids, rangers and non-humans.

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Rappan Athuk 1: The Dungeon of Graves™

Enter the most famous and feared dungeon in all the lands! The first installment of the Rappan Athuk series details the first 6 upper levels of this huge multi-level dungeon. A classic dungeon crawl for 4 to 6 characters level 5 to 9, guaranteed to challenge even the most seasoned adventurer! 48 pages.

Free supplemental downloads available!

Rappan Athuk 2: The Middle Levels™

Continue your adventure into the Dungeon of Graves! This module details the middle 8 levels of this nefarious multi-level dungeon. A classic dungeon crawl for 4 to 6 characters level 7 to 12. 64 pages.

Free supplemental downloads available!

Rappan Athuk 3: The Lower Levels™

The final installment in the Rappan Athuk series, this module details the 13 deepest levels of this evil dungeon-including the lair of the Demon Prince Orcus himself! A must-have classic dungeon crawl for 4 to 6 characters level 12 and above. 96 pages.

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Siege of Durgam's Folly™

An embattled outpost at the edge of the wilderness has finally been overthrown. Strange creatures patrol the land. A local hamlet is in ruins. But just who-or what-has taken over this once mighty fortress? An adventure for 4 to 6 characters level 5 to 8. Contains a strange new set of monsters that will plague your campaign world for years! 32 pages.

Free supplemental downloads available!

What Evil Lurks...™

Horrific dreams and nightmarish images of burning flesh and unknown terrors haunt the town of Leafton. Can your players find out what is behind the evil dreams and missing villagers? Can they stop the soul engine before it unleashes darkness on the world? A dark and brooding mystery featuring city, wilderness and dungeon adventure, designed for 4 to 6 characters of levels 8 to 10. Includes new monsters, spell casting feats and a new monster template! 48 pages.

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Hall of the Rainbow Mage™

While investigating the disappearance of Londar Brightrain, known as the Rainbow Mage, the party comes across dark, twisted plans and deadly secrets. Will the characters discover the secret behind Horgrim's Pyramid and locate the forgotten temple that may hold the key to a terrible mystery? Designed for 4 to 6 characters of level 7 and higher. Includes new spells and new meta-magic feats!

Free supplemental downloads available!

2002 ENnie Award Nominated: Best Adventure

The Vault of Larin Karr™

Hunt for a Legendary Treasure! Deep beneath a peaceful valley lies the vault of the legendary drow adventurer Larin Karr. Rumor has it Larin Karr has gone, but his vast treasure acquired from years of plundering hordes in the Underdark still remains. Can you find and loot the impenetrable vault?

The Vault of Larin Karr details Quail Valley, its residents and monsters, and the twisting tunnels of the Underdark that stretch beneath it. The Vault of Larin Karr takes PCs from 4th to 9th level, during which time they fight dragons, find a missing statue for a band of renegade elves, save the village of Pembrose from scheming hobgoblins, and explore the Underdark and its many dungeons - including the legendary Vault itself! Contains new monsters and magic items!

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2003 ENnie Award Silver Winner: Best Adventure

Free supplemental downloads available!

Chaos Rising™

The Amulet of a Demon Prince

In a few days, the rising blood moon will reveal the resting-place of the soul amulet of a forgotten demon prince. A dark lord seeks the amulet, and if he finds it ultimate power is within his grasp. Someone must stop him and his diabolical scheme before evil is unleashed! But for the heroes to beat the dark lord to his prize, they must travel through time and conquer demonic foes!

A Battle Throughout Time

Chaos Rising is a classic dungeon exploration adventure by Jim Collura, designed for 4 or more characters of at least 12th level. It details an ancient and abandoned dwarven citadel where the demon?s amulet is hidden and provides unique encounters allowing the players to travel back in time to shape the very future itself! Chaos Rising supports monsters found in the Tome of Horrors. This product is a 64 page softcover and will be priced at $12.95.

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The Grey Citadel™

Adventures in the Grey Citadel of Dun Eamon

The whispered worries grow more fanciful and terrifying by the day... where has the loremistress gone?... what's wrong with the master smith?... who-or what-stalks the marketplace?... The questions need answers, and heroes are needed to do the asking! But the only thing worse than what hunts the mist-shrouded streets is what lies beneath them...

The Grey Citadel is a mini-campaign setting, describing the Eamonvale region, its rulers and its capital city in detail and provides a city-based investigation and dungeon exploration adventure designed for 4 or more characters of at least 5th level. The heroes come to the aid of a community troubled by fearsome creatures, a string of strange burglaries and an unexplained disappearance. Unfortunately, finding the connection is just the easy part...

This 96-page book by Nathan Douglas Paul is stocked with combat encounters, puzzles and role-playing challenges, plus plenty of material to promote ongoing adventures in the city.

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Make sure to visit Nate Paul's Site www.darkloch.com for additional information and supplemental material!

Free supplemental downloads available!

Morrick Mansion™

A Deadly Curse is Spreading!
Morrick Mansion and the surrounding vineyards were deserted years ago when a terrible curse twisted every living thing on the property into a mockery of its prior form. Once whispered about and avoided, fear now grips the land. The curse spreads and someone needs to stop it. Can you find its source and cure it forever, or will the very curse you are investigating touch you with madness?

Hatred, Death, and Danger!
Morrick Mansion is a town and dungeon adventure designed for 4-6 characters of 3rd to 5th-level. Morrick Mansion challenges adventurers to battle strange, mutant creatures in an effort to solve a mystery and stop an insidious curse. Do your players dare enter the mysterious mansion and can they survive long enough to discover the source of the curse?

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Aberrations™

Preternatural Horrors Stalk the Land
Something twisted has been unearthed in the Mistwood Mine deep within the Moon Fog Hills. Common folk tremble in terror, whispering of the returning trolls, while others speak of more sinister things. Some rumors speak of the Mathen Family, whose ancient clan is bound to the lands. Are they victims of an ages old curse, or aberrations who walk in the guise of men?

An Aberrant Taint Clings to All
Aberrations is a challenging D20 system adventure for 4-6 characters of 5-8th level. The module contains several areas of adventure, including extensive wilderness locations and a fully detailed manor house. From the mystery of the Mistwood Mine, to the madness of the Carrion Moth Caverns, Aberrations introduces several new monsters and hideous traps to challenge even the hardiest of campaigners. Come and be a guest of the Mathen Estate, just don't plan on staying too long...

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A Lamentation of Thieves™

A Land Built With Robber's Gold
From the glistening waters of the Moonsilver Sea to the perilous Scar-In-The-Sky Peaks, the land of Hawkmoon is a haven of miscreants, highwaymen, and worse. Powerful, faceless figures plot for ultimate control, none as feared and beloved, dashing and deplorable as Sivian Ulphar, better known as the Lucre King. His agents have infiltrated every organization, his shadow has darkened every heart. Yet one man dares to defy him...

A Land Built for Adventure
A Lamentation of Thieves contains new spells, feats, monsters, magic items, and martial arts. It is also a collection of six adventures for characters of levels 1 to 12, each episode draws the characters deeper into the private war between two ancient enemies. From the nightmares of The Bonegarden to the decks of a doomed prison barge, the danger intensifies like a storm, at the center of which is a horrible secret, and a certain band of heroes...

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Free supplemental downloads available!

The Bonegarden™

Ages of Buried Evil
The Bonegarden is a small nation ruled by the dead, a circular cemetery 1 mile in diameter, surrounded by a magical containment field that keeps its denizens from spilling into the innocent world beyond. Within the gate lies one of the true blights of the Domain of Hawkmoon, an immense graveyard that serves as the prison for the doomed spirits of thousands of history's most awful criminals. Those inside are determined to escape, and one of them may have found a way...

An Endless Forum of Adventure
The cemetery is a self-contained battlefield that abounds with undead of types the heroes have never seen, each with its own special plan for escaping its eternal confinement. The Bonegarden contains dozens of new spells, feats, monsters, and magic items. All the action takes place inside a mile-wide arena where the dead are the majority and the living are hunted like wild game. The heroes have come to the cemetery in search of adventure. The only question is... can they get out?

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Click Here to see a preview now. It features the Fleshbound Vampire template as well as the Death Eye, both vicious opponents from the module.

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Free supplemental downloads available!

Trouble at Durbenford™

In the shadows of a great mountain range, on the shores of the cold waters of Rynas's Tears lies the frontier city Durbenford, a community whose economy rests on its thriving lumber industry. However, something is in wrong in this idyllic community, something dark and sinister, and it is up to the heroes to find the underlying cause.

Trouble at Durbenford is a mega adventure taking characters from 8th to 14th level. This adventure features several multilevel dungeons, three fully detailed communities, a rich and vibrant landscape that hides the secrets endangering Durbenford, the people and ultimately all of the lands. Intrigues, drugs, nefarious villains and a nursed hatred held since the earliest days of history all combine to form an adventure promising months of exciting play.

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Click Here to see a preview now. It features the Nilbog, a new monster from the book.

Tome of Horrors II™

A Return to the Tome of Horrors!
Necromancer Games brings you Tome of Horrors II, the long-awaited sequel to the largest monster book in the history of d20 gaming. Complete and 100% compatible with the newly revised 3.5 rules.

Tome of Horrors II contains over 250 never-before-seen monsters, from the arcanaplasm and the crucifixion spirit to the dreaded encephalon gorger and the extraplanar race of pain merchants known as the N'gathau. But what would a Necromancer Games product be without new demons and devils, including the flesh-rending shedim, the hulking chaaor, ever-shifting ooze demon, and a few fiendish entities that have never before seen print. And like the original Tome of Horrors, Tome II is 100% Open Game Content!

Tome of Horrors II is a great addition to any Third Edition campaign, and was written with the expressed intent to provide usable, detailed, and unknown monsters. As a DM, you won't be able to live without it. As a player, you probably won't live unless you have it!

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The Tome of Horrors™

Disappointed that your favorite First Edition monsters didn't make it into the official rulebooks? Contained herein are all the classic monsters you have longed for, plus a whole bunch more! Restore "First Edition Feel" to your game with this manual of monsters both malevolent and benign!

The Tome of Horrors contains over 400 monsters, from the aerial servant and the lurker above to the shadow demon and the skeleton warrior to the Demon Lord Orcus himself! We worked closely with Wizards of the Coast so that the creatures in this Tome do not overlap with any of the official Third Edition books. You won't find any of the monsters in this book in any official product!

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You can also download some free sample pages from the Tome of Horrors. Just click here!

2003 ENnie Silver Winner: Best Monster Book

Free supplemental downloads available!

Necropolis by Gary Gygax

An epic adventure and sourcebook by The Master himself, Gary Gygax's Necropolis is a vast campaign scenario that sweeps the characters into an epic adventure across the magical desert kingdom of Khemit. From a hidden evil in a desert village, to the secrets of ancient tombs, Necropolis takes the characters on a dangerous mission to thwart the plans of an undying archpriest-wizard who would be a god!

Necropolis is also a campaign sourcebook, detailing the lands of Khemit, new classes and prestige classes, new spells and more than 60 monsters unique to the desert lands. This book also details over 50 new gods and new cleric domains, allowing DMs to run extended campaigns in the desert kingdom.

Gary Gygax's Necropolis is a full length 288 page hardcover epic adventure and campaign sourcebook designed for 4 to 8 characters of 10th to 18th level. The source material and initial adventures can be used with lower level PCs as well, but no one under 10th level should attempt to enter Rahotep's tomb!

2003 ENnie Silver Winner: Best Cartography
2003 ENnie Award Nominated: Best Adventure

Free supplemental downloads available!

The Maze of Zayene 1: Prisoners of the Maze

Part 1 of the Maze of Zayene Series by Rob Kuntz, famed fantasy author and co-creator of the world's most popular fantasy roleplaying game! A plot to end the reign of an evil king leads to the characters being trapped in the wizard's maze! Can they escape? A classic adventure for 4 to 6 characters level 9 to 12. Contains many new magic items, spells and monsters from the creative mind of Rob Kuntz! 48 pages.

Free supplemental downloads available!

The Maze of Zayene 2: Dimensions of Flight

Part 2 of the Maze of Zayene Series by Rob Kuntz! The characters have escaped the maze only to find themselves in strange dimensions of fire, stone and ice, and a strange idyllic hunting ground where all is not as it appears. Can the characters find the keys to their survival? A classic adventure for 4 to 6 characters level 9 to 12. Contains even more new monsters and magic items from the creative mind of Rob Kuntz! 48 pages.

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The Maze of Zayene 3: Tower Chaos

Maze of Zayene 3: Tower Chaos Part 3 of the Maze of Zayene Series by Rob Kuntz! The characters have finally escaped from the maze and returned to complete the mission they originally started-they must infiltrate the tower of King Ovar and end his evil reign. Will the characters discover the secrets of the missing queen and the wizard Zayene's influence? Or will they perish in dragon fire? A classic adventure for 4 to 6 characters level 9 to 12. Contains even more new monsters and magic items from the creative mind of Rob Kuntz, as well as an innovative system to handle encounters within a populated tower! 48 pages.

We are sorry, but there will be no supplemental downloads for this product.

 

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