Coming Next from Necromancer Games!
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The products in this section will be released next by Necromancer Games
For a list of our upcoming Judges Guild products,
please visit our Judges Guild Products Page!
A Heroic Quest
The Gray Death is a fiendish plague ravaging the land. A band of heroes is sent to investigate this plague and
attempt to end it. They must embark on an epic quest to recover the pieces of a lost artifact; the one hope of
ending the plague before it is too late. Standing in the way of their success are the architects of the plague and
their myriad agents. Can the heroes succeed ?
A Complete Campaign in One Book
Shades of Gray™ is a stand-alone series of 11 adventures forming a self-contained campaign
that can take characters from first level all the way to 10-12th level. Adventurers must solve mysteries, survive
intrigues, travel to exotic locales, brave dangerous dungeons, defeat menacing villains, and overcome deadly
obstacles to complete their quest and end the Gray Death. These adventures and locales stand alone, but can easily
be dropped into any setting you choose.
- Discover new domains, monsters, and magic items.
- Uncover the plots and schemes behind the fiendish plague.
- Brave the dangers and explore several exotic locales to recover the pieces of a long lost artifact needed to end this plague.
- Contains a surplus of additional D20 material, including never-before-seen monsters and magic.
- Presents players with a series of challenges allowing them to develop characters form 1st-12th level in a series
of urban, wilderness and dungeon environments and offers the thrills of constant danger and excitement.
This adventure for the D20 System will be released through
Kenzer & Company.
Retail Price: $24.99
Page Count: 176
Authors: Michael R. Proteau, developed by Bill Webb and Anthony Pryor
Scheduled Release: September 29th, 2006 (Kenzer)
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The Mother of all Treasure Tables™
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The Mother of All Treasure Tables™ puts the "ah!" (or awe) back into your treasures!
From the farthest corners of the earth, a vast array of treasure has been gathered. Never before has such a book
been available, to provide with a simple roll of the dice a random selection of detailed descriptions - treasures
that include weapons and walking sticks, elaborate jewelry and wooden buttons, carved boxes with secret compartments,
rare ivory and iron pots. There are statuettes, royal robes, belts, antique coins, and armor suitable for the
greatest adventurers of legend. Each treasure has been carefully calculated based on standard values but there is
nothing standard about these treasures!
Here in a single volume are nearly 700 treasures to use individually or mix into an astronomical number of
combinations, more carefully thought out and detailed than any before. Containing treasures suitable for the
lowliest of pickpockets and brawlers or the most splendid of kings and queens, this book will augment your
imagination and encourage your heroes to ever strive for more opportunities to obtain treasure. Creative flair and
painstaking research together provide you with treasure that is as "real" as you can get in a world with
dragons and wizards. This is The Mother of All Treasure Tables™!
This supplement for the D20 System will be released through
Kenzer & Company.
Retail Price: $27.99
Page Count: 160
Authors: Tabletop Adventures Staff
Scheduled Release: September 29th, 2006 (Kenzer)
A Mysterious Tower Guards a Wondrous Staff
Once an academy of arcane learning, the Tower of Jhedophar now stands as a testament to the greed
of two powerful foes. The tower is guarded by a massive labyrinth filled with deadly traps, vicious adversaries and
unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar's bony grasp? Remember heroes,
dragons and liches do not let loose their treasures lightly!
The Power of Ancient Foes Collides
Will the adventurers take the dragons deal and attempt to slay Jhedophar in his fortress of evil or take the
Lich's deal and rid his tower of the pesky squatter Exeterus once and for all? Designed for characters of 12th-14th
level, the Tower of Jhedophar offers just the right mix of fast paced action and clever role play. Best of all, the
Tower of Jhedophar is playable in 2-4 game sessions, with foes and allies that may make their
presence felt in your campaign for years to come!
Click Here or on the small image to the right to see a preview of the
cover arts.
This adventure for the D20 System will be released through
Kenzer & Company.
Retail Price: $9.99
Estimated Page Count: 34
Authors: Casey W. Christofferson, developed by Bill Webb and Clark Peterson
Scheduled Release: October 30th, 2006 (Kenzer)
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Slumbering Tsar, Part I: The Desolation™
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"Many hundreds of years ago, the forces of good allied to destroy the main Temple of Orcus in the ancient city
of Tsar. With their temple in ruins, the surviving priests of this accursed demon-god fled the city with an army of
enemies on their tail..."
- R1: Rappan Athuk
The Dungeon of Graves: Upper Level
"This world is mine!"
- Orcus, Demon Prince of Undead (ca. 10,000 years ago)
Slumbering Tsar, Part 1: The Desolation is the first in a three-part series of adventures set in around the
ancient, ruined temple-city of Orcus first introduced in R1: Rappan Athuk-The Dungeon of Graves: The Upper
Levels. It is designed for a party of four to six 7th-level characters. Upon completion the party will be
around 11th level. The other adventures in the series are Slumbering Tsar, Part 2: Temple-City of
Orcus and Slumbering Tsar, Part 3: Caverns of the Barrier. At the conclusion of the series
surviving party members may be as high as 17th level, truly heroes of worthy of renown. A good mix of character
classes is beneficial to the successful completion of this adventure. However, this is an extremely dangerous
adventure-characters will die! There are several opportunities throughout the series for lost characters to be
recovered, but players should be prepared for the creation of new characters if their own prove to be
unrecoverable. If your players have favorite characters that they won't want to part with, it would perhaps be a
good idea for them to create different characters for this adventure series.
More than just adventures, this series is a mini-campaign that can take your players' mid-level characters far
on their careers, provided they survive. Each adventure is playable as a stand-alone module, but to truly reap all
of the rewards and grasp the fullness of the threat at hand, they work best as a complete series. The adventures
are set in and around the environs of the ruined temple-city of Orcus known as Tsar where a great battle was fought
between the disciples of Orcus and the forces of good. The first adventure encompasses a settlement known simply as
The Camp, which the party explores initially and most likely uses as its base camp during their explorations in and
around the Desolation, a vast field of death and destruction left by the long ago war. The second and third parts
of the series explore the ruins of the city of Tsar itself, the massive Citadel of Orcus within the city and
finally the hidden Caverns of the Barrier deep beneath the citadel. Each of these adventures is like the layers of
an onion that the party peels back as they progress in their exploration until, finally, they reach the ultimate
goal of their quest and discover the sinister and true purpose and history of this ancient redoubt of vile
wickedness.
Estimated Retail Price: To be announced
Estimated Page Count: To be announced
Authors: Greg A. Vaughan
Scheduled Release: Spring 2006 (Kenzer)
Current Stage: Artwork in progress
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The City of Brass Boxed Set
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City of Brass and 1001 Efreeti Nights: Tales of Brass have been combined into a single massive 4 book boxed set.
Journey to the Plane of Fire
Before you stretches a shattered plain of volcanic rock and swirling hot winds. In the distance, above a vast lake of
fire, hovers your destination -- the City of Brass! Its shining towers encircled in smoke and wrapped in flames rise
from the great brass bowl on which the city is built, accessible only by a massive bridge of polished obsidian. Inside its
gates resides the greatest storehouse of arcane knowledge and artifacts of power in all the planes of existence. It is
there you hope to find the Codex of Infinite Planes, the long lost key to the many dimensions.
Visit the Fabled City of the Efreet
The City of Brass is a setting supplement and minicampaign that describes the legendary City of Brass and the
planar nexus on which it resides in great detail, allowing exploration and interaction with the most famous city on all the
planes and its conniving denizens. Contains numerous maps of the planar nexus and the City of Brass itself, as well as new
artifacts of wondrous power and foes of great might and cunning.
Follow the Paths of the Prophet with 1001 Efreeti Nights: Tales of Brass
Follow in the footsteps of the prophet and square off against the might of the Burning Dervishes. Explore the
City of the Dead Sultana and seek to plunder the vaults of an impregnable bank known as the Khizanah. Go toe to toe
with the Titan Hezoid and attempt to claim his Maul for your very own. Outwit the Grand Vizier and you may just
have a chance to cast down the Sultan of Efreet himself and claim the Throne of Brass for your very own!
Epic Adventures Await!
1001 Efreeti Nights: Tales of Brass™ consists of eight fully detailed areas of adventure.
Each area of adventure is carefully balanced to lead characters from 12th to epic levels and may be used as stand
alone locations in any campaign setting or run as a City of Brass Mega Campaign with the ultimate goal of
challenging the Sultan of Efreet himself for dominion over the Plane of Molten Skies.
- New relics to acquire for your characters which offer both awesome benefits and dreadful curses.
- Epic level challenges to lead your character to greater glory. Dozens of carefully balanced new monsters to be used in any campaign.
- Areas of adventure may be dropped into any campaign setting, used as stand alone adventures, or run as a mega campaign for levels 12 to epic.
- Authored by Industry nominated, and industry award winning authors Casey W. Christofferson, and Scott Greene.
- From the creators of Tome of Horrors I and Tome of Horrors II.
- Cover by multi-award winning illustrator Rick Sardinha, who has worked for Wizards of the Coast, Games Workshop, New Line Cinema, and many others.
A d20 sourcebook and minicampaign for 4 or more characters of 10th to 18th level and higher.
Estimated Retail Price: To be announced
Estimated Page Count: 512+, 4 Book Boxed Set
Authors: Scott Greene, Casey Christofferson and others, developed by Bill Webb and Clark Peterson
Scheduled Release: To be announced (S&SS/White Wolf)
Current Stage: Artwork Contracted
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Judges Guild: Tegel Manor™
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Tegel Manor™, originally published in 1977, was the first published fantasy adventure module
to deal with the haunted house format. It has entered adventure game legend as one of the classic adventures of the
early days of gaming. Set in the Wilderlands of High Fantasy™, Tegel Manor™
reflects the adventure game style of the late ’70s and early ’80s - making Necromancer Games, with its
"Third Edition Rules, First Edition Feel" the perfect match as a publisher.
Estimated Retail Price: To be announced
Estimated Page Count: 96
Authors: Bob Bledsaw, Gabor Lux and Bill Webb
Scheduled Release: Origins 2007 (S&SS/White Wolf)
Current Stage: Artwork Contracted
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Ancient Kingdoms: Greece™
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Roleplay in the golden age of Greek civilization. This is a place where the gods gaze down from their fastness on
Olympus, a place of brave hoplites, ferocious minotaurs, wise priestesses, mystical druids, mighty athletes and
magic-wielding hermetics. Here, only the bravest and the most cunning survive. Find adventure in ancient Greece,
but only if you have the heart of a hero!
The Glories of Greece
Ancient Kingdoms: Greece™ is a sourcebook for a campaign set in the bygone era. From the depths of
Hades to the peaks of Olympus, from the martial splendor of Sparta to the wisdom and learning of Athens, this book
contains all you need to run or participate in an ancient Greek campaign. Play one of a dozen new player character
races or nearly 30 new classes. Brave the dangers of the labyrinth, participate in the ancient Olympics, battle
over 50 new monsters.
Estimated Retail Price: To be announced
Estimated Page Count: To be announced
Authors: Michael Tresca
Scheduled Release: To be announced (Kenzer)
A Haunted Forest Fraught with Danger and Mystery!
The Shadowood Forest is a vast woodland realm that can yield great riches to those who have the power and savvy
to wrest it from the oft deadly creatures that prowl in, and beneath it. Do you have what it takes to defy the
arcane pull of Book of Whispers, unearth time list knowledge of Zharlon or open the crypt of Shaldizar the
Wicked? Be warned that saner souls have fled for their lives as they sought to escape the Shadowood. Delve into its
mysteries at your own peril!
Adventure Awaits You!
The Shadowood™ is an immense sourcebook with numerous new deities, monsters and magic items. The
Barony of Farnim and the Village of Oakhaven lie nestled along a travel worn road and await the unwary. This
product has adventures that run the gamut of imagination as players can adventure in the wilderness, dungeons,
cities and other planes!
Adventures scaled for characters from 1st to 10th level. Build your legend as you brave the Shadowood Forest.
Unearth wondrous lost items and defeat terrible creatures. But beware, evil things prowl the woodland realm and
many have fallen before ye!
A vast campaign resource complete with two detailed cities, their political structure, noteworthy characters, a
multitude of detailed adventure location.
Estimated Retail Price: To be announced
Estimated Page Count: To be announced
Authors: Phil Thompson
Scheduled Release: To be announced (Kenzer)
A circus show erupts in mayhem when goblinoids crash the performance, slaughtering performers and audience members
alike. PCs investigate the attack, leading them into an ancient dungeon and uncovering ancient secrets and harbored
grudges. Their decisions affect the politics and economics of three unique towns.
Strange Bedfellows is a d20 adventure for 4-6 PCs of level 2 or higher and includes three
fully-developed towns, numerous unique NPCs who offer an extensive assortment of side quests, and a wide range of
challenging opponents.
- Uncover ancient evils and secrets while discovering the reason for the attack at the circus.
- Fight unique monsters.
- Make decisions that affect the long-term politics and economics of three towns.
Estimated Retail Price: To be announced
Estimated Page Count: To be announced
Authors: Carla Harker
Scheduled Release: To be announced (Kenzer)
Evil from Below
Once each month when the moon vanishes from the sky, dark horrors emerge from underground to resume their
endless assault upon the surface world. Too often has the beleaguered town of Rookfast suffered this savage fate;
now they must turn to a band of heroes for deliverance, or be destroyed by that which comes with the departing of
the moon.
Fear the Moonless Night
Elemental Moon™ is the story of two artifacts that must be brought together to ensure the
safety of a town in dire need. The adventurers must first survive the catastrophe of a raging forest fire, only to
find themselves fighting for their lives in a city that's been buried beneath the waves for a thousand years.
Whether burned by fire or drowned by water, the heroes must find the mettle to recover a pair of sacred elements,
and in so doing bring salvation to a town before the next disappearance of the moon.
- Battle a forest fire! Explore a city risen from the sea floor!
- Discover two potent new artifacts: primal fire and primal water.
Estimated Retail Price: To be announced
Estimated Page Count: 96
Authors: Lance Hawvermale and Andy Luke Crossness, developed by Bill Webb
Scheduled Release: March 2007 (Kenzer)
All is not as it seems when a large scale orc raid preys upon the city of Brookmere. PCs are sent to parlay with
the orcs believed to be responsible, and after many exciting battles and investigation, the characters learn of the
masterminds behind the attack, a faction of murderous elves bent on the destruction of the kingdom. Can the
characters penetrate the foreboding Harwood Forest and defeat the denizens of Castle Novgorod? Or will they succumb
to the fallen elves and their depraved succubus goddess?
Fane of the Fallen™ is a d20 adventure of epic proportions, designed to take characters from
13th-level to 18th-level. Fane of the Fallen™ introduces the Kingdom of Myrridon, a
mini-campaign of grand scale, and the fallen elves, a new race of murderous beings seduced by evil.
- Uncover the dark secrets of the fallen elves, and confront them and the demonic forces they consort with in
dozens of unique and exciting dungeons.
- Fight 17 new creatures, and discover 14 new magical items making their debut in this adventure.
- Save the kingdom from evil forces and be hailed as a hero in the songs of bards for ages to come.
Estimated Retail Price: To be announced
Estimated Page Count: To be announced
Authors: William L. Christensen
Scheduled Release: To be announced (S&SS/White Wolf)
Ancient Evil Awakens
In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads
across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But
the evil one and his minions wait to destroy any who try...
Temples of faith, bastions of evil
Splinters of Faith™ is a collection of 10 adventures for characters of levels 1 to 15 that
can be played individually or as part of an epic campaign to restore the Scepter of Faiths. Adventure in 10 fully
detailed temples such as the Shield Basilica of Muir or the dwarven city of Anvil Plunge, and conquer the
nightmarish Nether Sepulcher to restore the balance of good.
- Ten complete adventures for low- to high-level characters, usable separately or as a massive linked campaign.
- Eighteen unique temples (10 fully detailed) ready to drop into any campaign world.
- New monsters and magic items to discover, and ideas for further adventures.
Estimated Retail Price: $ 34.99 U.S.
Estimated Page Count: 256, hardcover
Authors: Gary Schotter and Jeff Harkness
Scheduled Release: To be announced (S&SS/White Wolf)